Spyparty sniper tips
Rather than trying to pick off your targets with limited time, in Spy Party you can't miss it's simply a matter of identifying the right person. Playing as the sniper things look more familiar - like a traditional action game - but it feels completely different to play. There was a real fizz of satisfaction each time the sniper's red beam drifted away to another group. I found myself walking up to groups of AI controlled guests and joining in the conversation - even interrupting the speaker - to provide additional social noise. As I tried to blend in I was desperate for the sniper to write off my character as "just another guest". Playing as the spy offers some unusual playing choices. The sniper has just one task: identify and assassinate the spy. The spy has four tasks to complete: Bug the ambassador, steal a statue, transfer a microfilm and contact the double agent. The spy may be one of any number of party guests, joined by an ambassador and a double agent. In its current form, Spy Party is two-player game with one player taking the role of the spy and the other taking the role of the sniper. While many driving and shooting games use spy film-inspired plots to drive their narrative, Hecker believes that what we love about spy stories is the glamour: drinking, blending into parties and running rings around the enemy with cool-headed performance and deception. Spy Party is currently in development by Chris Hecker (formerly part of the Spore development team). A knife edge blend of mind games and double bluff, it's a very different spying experience. Spy Party, even in the rudimentary form I experience at GameCity, looks set to redefine the interactions we expect from the games we play.